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Pablo Diaz De Leon Hicks
Pablo Diaz De Leon Hicks
Filmmaker | Visualization Artist & Generalist CG Animator
Los Angeles, United States

Summary

Hi, I’m Pablo Diaz De Leon Hicks—a CG Generalist, Previs Artist, and Animator passionate about animation and storytelling. I love telling or helping bring meaningful stories and projects to life, hoping to leave a lasting positive impact through my work.

I’ve been lucky to work on exciting projects like Disney’s "TRON: Ares" and "Stranger Things 5," contributing as an Animator/Previs and Postvis Artist. I also completed a 3D Animation Apprenticeship at Technicolor Creative Studios and spent over a year as a 3D Animator at Mighty Animation.

I’m currently finishing my MFA in Animation at USC’s School of Cinematic Arts, graduating in May 2025. Along the way, I’ve been honored to receive awards such as the Jenkins-Del Toro Award (2023), the John Huston Directing Scholarship, and the Annenberg and 20th Century Fellowships. Before USC, I earned my BFA in Animation from ITESM (2021).

I’ve also directed personal and student projects, including "Juntos en la Distancia" (2020 Cartoon Network TV Spot), "A Battle’s Toll" (2021), "The Blue Stag" (2023, with a VR version in 2024), and "Rooster & Terry" (2023).

Contact Info
Email: pdlh1998@gmail.com
Website: linktr.ee/pdlh1998

Reels
🎥 CG Generalist: vimeo.com/383711829
🎥 Previs: vimeo.com/504143106

Socials
📸 Instagram: @pdlh1998art
🎨 ArtStation: artstation.com/pdlh1998

Skills

3D3D Modeling3D AnimationVFXCompositingVideo EditingDirecting

Software proficiency

Blender
Blender
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Premiere
Premiere
After Effects
After Effects
MotionBuilder
MotionBuilder
Nuke
Nuke
Photoshop
Photoshop

Reel

Productions

    • TV Production
      FriendZSpace
    • Year
      2022
    • Role
      Junior 3D Animator
    • Company
      Mighty Animation Studio
    • TV Production
      Juntos en la Distancia
    • Year
      2020
    • Role
      DIRECTOR + PRODUCER + CG GENERALIST
    • Company
      Cartoon Network LA
    • Movie
      Paul & Lars
    • Year
      2019
    • Role
      PRODUCER + VFX & COMPOSITING DIRECTOR + EDITING
    • Company
      ITESM

Experience

  • Junior 3D Animator at Mighty Animation Studio
    Mexico
    June 2021 - August 2021

    FriendZSpace: 3D Animated series with Flying Bark Productions

    -Full-time Junior 3D Animator [Autodesk Maya + Studio Library + animBot + Shotgrid Toolkit]

  • Production Intern at Mighty Animation Studio
    Mexico
    February 2021 - June 2021

    FriendZSpace: 3D Animated series with Flying Bark Productions

    -Production Management Intern [Shotgrid + Microsoft Office and G-Suite]

    -Junior 3D Animator [Autodesk Maya + Shotgrid Toolkit]

    https://www.facebook.com/watch/?v=420824025872308

  • Intern at Cartoon Network LA
    Mexico
    August 2020 - December 2020

    Juntos en la Distancia (Together in the Distance): 3D Animated Spot for Cartoon Network LA

    - Director and Producer

    - 3D Generalist (Animation, VFX, Render, Modeling, Shading, Lighting and Rigging)

    [Autodesk Maya + Blender + Premiere Pro + After Effects + Photoshop + Illustrator]

    On Cartoon Network (Latin American TV Channel) Jan 15 - Feb 15, 2021

    https://t.co/J9myWyQssV

    https://www.facebook.com/watch/?v=842320963221136

  • Producer at Tecnológico de Monterrey
    Guadalajara, Mexico
    January 2019 - May 2019

    PAUL & LARS (Stop Motion Short-Film)

    -Producer + VFX and Compositing Director + Editing

    [Autodesk Maya + Premiere Pro + After Effects + Dragon Frame + Microsoft Office and G-Suite]

    On Cinépolis KLIC® July 14th, 2020

    https://www.cinepolisklic.com/pelicula/paul-lars

  • Freelance CG Artist at Self Employed
    Mexico
    February 2019 - July 2020

    Freelance and Personal Projects:

    • Bark (PersonalL CG Short-Film) Semi Finalist - 60 Second INTL. Film Festival (2020) - Official Selection– Baix Animada (2020)

    • Maya for modeling, rigging, shading and animating. Maya’s nCloth, nHair, XGen, BOSS, Soft Bodies and particle simulations for cloth, hair, prints, fur, fire, water, smoke, explosions and many more vfx. MASH for motion graphics.

    • Blender for real time rendering, animation, vfx, shading, modeling, motion graphics.

    • ZBrush for modeling and texturing.

    • After Effects and Premiere Pro for video and sound editing and compositing.

    • Unreal Engine 4 for real time rendering, shading and basic game development.

    • After Effects and Premiere Pro for Video and Sound Editing and compositing.

    • Unreal Engine 4 for real time rendering and basic game development.